Moving Toward the Metaverse: Children’s Avatar Making in Online Social Games
Proceedings of the 2025 ACM Conference on Human Factors in Computing Systems (CHI 2025). Acceptance rate: 25%.
Kids’ gaming content
Proceedings of the 2025 ACM Conference on Human Factors in Computing Systems (CHI 2025). Acceptance rate: 25%.
Proceedings of the 23rd Annual ACM Interaction Design and Children Conference (IDC 2024). Acceptance rate: 29%.
In Proceedings of the 22nd Annual ACM Interaction Design and Children Conference (IDC 2023). Acceptance rate: 29%.
Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies (IMWUT), 6(2):1-23, 2022.
JAMA Network Open, 5(6):e221764, 2022.
Proceedings of the 19th annual ACM conference on interaction design and children (IDC 2020). Acceptance rate: 31%.
Proceedings of the 18th annual ACM conference on interaction design and children (IDC 2019). Acceptance rate: 31%.
Proceedings of the 19th Annual ACM Interaction Design and Children Conference (IDC 2018). Acceptance rate: 29%.
Proceedings of the 19th Annual ACM Interaction Design and Children Conference (IDC 2018). Acceptance rate: 29%.
Proceedings of the ACM on Human-Computer Interaction, CSCW, 2(192):1-19, 2018.
Proceedings of the 2017 ACM Conference on Human Factors in Computing Systems (CHI 2017). Acceptance rate: 25%.
Proceedings of the 19th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2017). Acceptance rate: 22%.
Best paper honorable mention (top seven papers)
International Journal of Human Computer Studies (IJHCS), 90:53-67, 2016.
Proceedings of the 16th Annual ACM Interaction Design and Children Conference (IDC 2015). Acceptance rate: 23%.
Proceedings of the 14th Annual ACM Interaction Design and Children Conference (IDC 2013). Acceptance rate: 33%.
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